

They ignore house seals and damage through walls. When it's fixed, put them on the A list because they're just plain clunky to work. **Ice Elemental**: Bonus damage to flyers, a charge ability, great base stats, and excellent structure damage. Join Alex for a live episode of 451 Degrees, Tuesday at 4 p.m. They can break down even ruggadized structures. **Boar**: Hands down the best gatherer in the game. Early saddle, quick tame time, decent HP and weight. It's overall a great tame at any level, as you will never need food again. Their AI won't let them fly down, only up, so good luck taming them. **Goblin**: I can't stress enough how good these guys are at internal base defense. Despite their crappy stats, they can 1v1 most any common creature and KO (and eventually kill) raiders that manage to break into the base. Taking one or two with you on foot also guarantees your survival against panther ambushing. **Fire Imp**: A walking forge and fireplace with really good base stats. Way better than their supposed superior the fire Elemental. Bring them with you using a Griffin when going to mine and bring back much more than you normally would. **Treant**: Probably one of the best non mounts in the game. Too bad their attacks rarely hit Their base stats are pretty solid and better than a Cyclops. Tamed with soul suppression stones, hook arrows are just a bug. They take WAY too long to tame compared to their stats. I could see them being useful if you could ride them with a horse saddle or bareback.

But 5+ hours for a level 25? No thank you. **Fire Elemental**: Pitiful stats, can't swim, can't do anything the imp can. Their only worth is their passive core production.
